I was born in 2004 in Istanbul and I am currently studying Digital Game Design at Istanbul Aydın University. Throughout my education, I have explored the fundamentals of game design, including 3D modeling, drawing, coding, cinematography, and player psychology.
My passion for the game industry goes beyond academics. By joining several Game Jams, I gained valuable experience in teamwork, creative problem-solving, and project management. During these events, I had the chance to take on different roles such as 3D Artist, Level Designer, and Game Designer, which helped me strengthen both my technical and creative skills.
Professionally, I worked as a 3D Artist Intern at Complex Universe, where I modeled, UV unwrapped, and textured props for games using Blender, Substance Painter, and Unity. I also contributed as a Volunteer 3D Artist at Lividy Games, creating cosmetic assets for characters in Blender. Additionally, I gained teaching experience at Kodland, where I trained young students in 3D/2D design with Blender, Photoshop, and Figma.
In my workflow, I focus on creating props and organic models with Blender, ZBrush, and Substance Painter, while integrating them into game environments using Unity and Unreal Engine. I also use tools like Photoshop, Figma, and After Effects to support my design pipeline.
In 2024, I won 2nd place at the İGA “Design for the Academy” 3D Animation Contest, which was a major milestone in my creative journey. I also joined GIST 2023 as part of the Lividy Games stand team, where I presented our game to visitors.
For me, 3D art is not only a technical skill but also a storytelling tool that brings games to life. My goal is to specialize in prop modeling and game-ready asset production, contributing to both local and international projects with creativity and passion.