"1920s Buildings Pack" is a game-ready, modular 3D asset pack I developed to capture the iconic spirit of 1920s American architecture.
My primary goal was to balance high-fidelity visuals with maximum performance. To achieve this, the entire kit was built using Texture Atlases, ensuring that all assets are highly optimized for any platform, including mobile and VR, by drastically reducing draw calls.
The pack is designed on a professional grid system (4x4m ground floors, 4x3m mid-floors) for true modular flexibility. It includes all the essential architectural components as well as iconic "hero" props like a modular fire escape system, a rooftop water tower, and shop awnings to bring environments to life.
This project demonstrates my end-to-end workflow: from efficient blockout and technical planning to final, polished PBR asset creation.
This project was built with a performance-first mindset. Instead of using dozens of individual materials, the entire kit relies heavily on Texture Atlases.
This approach combines multiple surface types (like brick, metal, plaster, and decorative trims) onto a single, highly-optimized texture set.
The Key Benefits Are:
Massively Reduced Draw Calls: By using one master material instead of many, the number of draw calls required to render a building is drastically lowered.
Superior Performance: This optimization leads to faster rendering, lower memory usage, and significantly better performance, making the pack ideal for all platforms, including mobile and VR.
Consistent Art Style: It ensures a unified aesthetic and texel density across all modular pieces.